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The only fantasy MMORPG of some Korean company which truly succeeded in the south is guild Wars. The secret of it's popularity, except the quality and mechanics, lies in that you don't need to pay the usual 13 euros per month. The biggest difference between Guild Wars and other MMOs is that Guild Wars has no open-world where players can freely roam, but is organised as a community hub with pre-set areas for PVE and/or PvP. Because of this some people do not agree that it is an MMORPG and claim that it is a classic RPG with community elements, and multiplyer.
Guild Wars II totally changes this concept because the game is created as a classic MMO with an open-world in which dungeons are more of an exception then a rule.
The game is staged in a fantasy world called Tyriu, 250 years after the happenings in guild wars I. The victory against the Grate Destroyer in the final expansion of Guild Wars I (The Eye of The North) did not bring a long lasting peace and stability in the world. Elder dragons, a race of ancient dragons from the legends had risen from the ground and destroyed the world.